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AI Insights · Timothy · January 2022

Top 5 Season Pass Games on Android in the Netherlands Q4 2021

In Q4 2021, the top Season Pass Games on Android in the Netherlands showed varying trends in downloads, revenue, and active users, with some apps seeing significant peaks and others steady performance.

Top 5 Season Pass Games on Android in the Netherlands Q4 2021

In Q4 2021, the top Season Pass Games on Android in the Netherlands displayed diverse trends in downloads, revenue, and active users. Here’s a closer look at the performance of Candy Crush Saga, Gardenscapes, Homescapes, Fishdom, and Clash of Clans.

Candy Crush Saga experienced a stable weekly revenue throughout the quarter, peaking at around $51K in early October and maintaining figures around $40K-$50K for the rest of the period. Downloads ranged from 3.7K to 5.7K, with a noticeable increase towards the end of December. Active users showed a positive trend, growing from 89K in late September to nearly 98K by the end of December.

Gardenscapes maintained a consistent weekly revenue, averaging around $33K-$34K, with a slight dip in early December to $30K. Downloads fluctuated between 1.1K and 1.9K, with a peak in the last week of December. Active users varied, starting at 68K in late September and reaching just over 75K in early November, before stabilizing around 71K by the end of December.

Homescapes saw a weekly revenue trend mostly between $20K and $26K, with a peak of $26K in the third week of December. Downloads showed a downward trend early in the quarter, starting at 3.1K and dropping to around 1.5K in early December, before recovering to 2.9K by the end of the month. Active users ranged from 50K to 57K, with a slight increase towards the end of the quarter.

Fishdom had a stable revenue trend, mostly around $20K-$24K, peaking at $26K in late September. Downloads were initially strong at 4.7K but decreased to around 2.5K by mid-November, before a significant rise to 7.3K in the final week of December. Active users remained fairly steady, fluctuating between 20K and 25K throughout the quarter.

Clash of Clans showed notable peaks in revenue, reaching $28.8K in mid-December. Downloads saw a downward trend early in the quarter, from 4.9K to around 1.9K, but rebounded to 2.5K by the end of December. Active users consistently remained high, averaging around 270K to 290K throughout the quarter, with a peak of 289K in late December.

These insights are based on data from Sensor Tower, which provides more detailed analytics for those interested in a deeper dive into app performance metrics.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022